Please reach us at swordmasteryonline@gmail.com if you cannot find an answer to your question.
Unlike most SAO/ROBLOX games we plan to have a full quest system, starting with 30+ quests per FLOOR.
By leveling up or doing quests.
We have multiple different weapons with multiple different categories, but they all follow the 4 masteries. One Handed, Two Handed, Rapier, and Claws
Yes, there will be a house system.
Pledge $15 through our store
Access to the alpha test, 2 cosmetics, and exclusive sneaks/streams.
We plan to add 2 floors on release, then we will go in increments of 5, leaving off at floor 5, 10, etc.
Demo is in July, tester is in September, Beta is in October (it will be an application based BETA), and full release in November.
We will have perma death servers as an option where perma death plays with perma death. (by default it will be just col loss on death)
There will be a data wipe for Alpha, Beta, and then on Release. (the DEMO will only contain combat.)
Yes this game will be available on all devices.
@kirit.o and @_devkyo we co-own SMO.
Roughly 40+ Weapons per floor.
This game will be a grind, the more you do something the more your STAT EXP goes up, ex) Killing a Boar will increase the EXP of my Mastery and Strength. the more you RUN the more EXP your Stamina and Agility receives.
Currently on floor 1 it will be capped at 10, although STATs are capped at 1000. With each floor added the level cap will go up.
12-15 mobs.
No, but subjects possible to change.
One Handed Mastery, Two Handed Mastery, Rapier Mastery, Claws Mastery, Vitality, Defense, Agility, Stamina, Strength, Dexterity, Luck, Blacksmithing, Fishing, Cooking, Tailoring, Mining, Woodcutting, Smelting, etc.
Yes, you can wear every item as an overlay, all of our gamepasses are cosmetic based, leaving no P2W. (weapons will follow their weapon type when wearing as an overlay)
No, you will have to manually increase them.
We officially kicked off development for SMO in August 2022, where we overcame challenges and changes to the game, making it what it is today. (although Kirito was working on a passion project 2 years before SMO started)
Anyone with AR:G || in their name.
We care and cherish our community, we take feedback from them, add suggestions from them, and we don't market our game. Our developers work on this motto "Give it 150% effort" and they're all a talented bunch that share the same goals as we do! A lot of ROBLOX games and regular games for that matter lack depth, we plan to thoroughly go through every inch of this game and work hard to make this game a unique experience for the community, as much as this game is @kirit.o 's or @_devkyo 's it is everyone's game. Without the community we wouldn't be here, so thank you, and thank you to our @Developers ! <3
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